Robot Runner


Tuesday May 26th, 2020

Today I found out the new theme for the week, this weeks theme was WILDCARD, meaning we can select our own theme to build to this week. I have decided to make a single input game. I might build the game for mobile, but we will see if there is time since the time constraints are so tight. 

Tomorrow I am going to be designing out the game. I really want to focus on the mechanics to get a fun and engaging gameplay loop for the player. First, I will make a list of everything that needs to be accomplished by the end of the week. Once that list is made, I will be jumping into the engine (Gadot) to get started. 

Currently, my only roadblock is the amount of time that I will have to complete this project. I am really going to be focusing on managing my time. Some of the things that I will employ is organization. I want to get everything that I need to do on paper first before I touch the code. Then, I will focus on building the main mechanic, adding the win condition then finally the lose condition to the game. 

Wednesday May 27th, 2020

Today I worked on getting the game mechanics designed out. I came put with a runner/platformer game that will be built in Gadot. The player is going to start at the top of the level and run down to the bottom. The player will control their character with the arrow keys, as this will be build for web for ease. There will be a bar that will move down after the player. If the player touches the bar, they will die and have to start over. If they make it to the bottom, the player will win the game.

What I will be working on next is getting the player controller in so that the player can move in the level, as well as the win condition. If I have time today, I will also add in the lose condition. 

I've decided to work in Gadot. I have not worked in it before so there is some risk to getting the game done with in the time limits set. So far, I don't think it will be a huge issue since Gadot looks pretty straight forward. I am going to set aside some extra time to work on the project this week just in case.

Saturday May 30th, 2020

Over the last couple of days I have gotten the core mechanics into the game. I fixed the player controller to feel a lot more fun. Instead of doing a one button control i am using two buttons. The player can win the game and collect coins to get a score. I am in the process of creating the lose condition. 

Next I am going to be working on the mover for the kill bar. As well as including the UI so the player can see which floor they are on, and their score. I also need to create the main menu and the win/lose screen. 

My only road block is working in a new engine. But I am not super concerned about getting it completed.

Sunday May 31st, 2020

Today I finalized the gameplay loop. The player can now both win and lose. I finished scripting the functionality of the kill bar that will kill the player if they touch it. I worked on the movement of the kill bar and making sure the level wasn't too easy or too hard. 

Next I am going to get in the UI, this will be getting done today. I like to update these after each feature I complete. I am going to have the UI display which floor the player is currently on as well as their current score. Once the in game UI is completed I will be moving on to the menus

No road blocks yet

Files

RobotRunnerV3.zip Play in browser
May 31, 2020

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